pasm-npc
Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), persona-weighted action selection (temper/energy/play drive the baseline), and feedback-driven shaping - praise or scold a
as observed 2026-09-21T23:20:53.854Z- Identifier
pasm-npc- Source
- ClawHub
- Version observed
- 0.5.0
- Source repository
- not published
- Repository observation
- No source repository listed
- First observed here
- 2026-09-12T14:17:54.398Z
- Observations recorded
- 5
- Installs (reported upstream)
- 1
- Weekly downloads (upstream)
- 282
- Declared license
- MIT-0
Observation history
2026-09-21T23:20:53.854Z
Fields that differed: changelog latestVersion
| Field | Before | After |
|---|---|---|
changelog |
"依赖表补充 pasm-framework(应用框架层)。新增一条修复:NPC 现在能听懂「还记得河边那次吗」这类自然问法 —— 此前只有说关键词(「河边那次」)才召得回记忆。pip install pasm-agents 会自动带上框架层,使用本技能无需直接接触它。" | "本次同步:正文补上 pasm-framework(应用开发框架)这一层,并把\"三个产品智能体\"更正为四个 —— 新增第 4 个产品 CustomerServiceAgent(智能客服)。仅文案与计数修正,接口与用法不变。" |
latestVersion |
"0.4.11" | "0.5.0" |
2026-09-20T22:20:20.811Z
Fields that differed: changelog latestVersion
| Field | Before | After |
|---|---|---|
changelog |
"0.4.9 修复(如果你已装过上一版,建议升级):" | "依赖表补充 pasm-framework(应用框架层)。新增一条修复:NPC 现在能听懂「还记得河边那次吗」这类自然问法 —— 此前只有说关键词(「河边那次」)才召得回记忆。pip install pasm-agents 会自动带上框架层,使用本技能无需直接接触它。" |
latestVersion |
"0.4.9" | "0.4.11" |
2026-09-17T19:21:46.989Z
Fields that differed: license description
| Field | Before | After |
|---|---|---|
license |
null | "MIT-0" |
description |
"Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), p | null |
2026-09-15T17:18:40.266Z
Fields that differed: changelog displayName latestVersion summary
| Field | Before | After |
|---|---|---|
changelog |
"- Added comprehensive SKILL.md documentation detailing core features, usage, and architecture of pasm-npc.\n- Clarified key capabilities: memory with salience-aware eviction, emot | "0.4.9 修复(如果你已装过上一版,建议升级):" |
displayName |
"PASM Game NPC Agent" | "pasm-npc" |
latestVersion |
"0.4.1" | "0.4.9" |
summary |
"Give your game an NPC that remembers players, has moods, and is shaped by player feedback. Persistent memory with salience-aware eviction, emotion-driven replies, stage-unlocked a | "Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), p |
Correction
If you maintain this extension and believe anything above is inaccurate, request a correction. Corrections are published, and disputed entries are marked as disputed while under review.