TheBotique

pasm-npc

Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), persona-weighted action selection (temper/energy/play drive the baseline), and feedback-driven shaping - praise or scold a

as observed 2026-09-21T23:20:53.854Z
Identifier
pasm-npc
Source
ClawHub
Version observed
0.5.0
Source repository
not published
Repository observation
No source repository listed
First observed here
2026-09-12T14:17:54.398Z
Observations recorded
5
Installs (reported upstream)
1
Weekly downloads (upstream)
282
Declared license
MIT-0

Observation history

2026-09-21T23:20:53.854Z

Fields that differed: changelog latestVersion

FieldBeforeAfter
changelog "依赖表补充 pasm-framework(应用框架层)。新增一条修复:NPC 现在能听懂「还记得河边那次吗」这类自然问法 —— 此前只有说关键词(「河边那次」)才召得回记忆。pip install pasm-agents 会自动带上框架层,使用本技能无需直接接触它。" "本次同步:正文补上 pasm-framework(应用开发框架)这一层,并把\"三个产品智能体\"更正为四个 —— 新增第 4 个产品 CustomerServiceAgent(智能客服)。仅文案与计数修正,接口与用法不变。"
latestVersion "0.4.11" "0.5.0"
2026-09-20T22:20:20.811Z

Fields that differed: changelog latestVersion

FieldBeforeAfter
changelog "0.4.9 修复(如果你已装过上一版,建议升级):" "依赖表补充 pasm-framework(应用框架层)。新增一条修复:NPC 现在能听懂「还记得河边那次吗」这类自然问法 —— 此前只有说关键词(「河边那次」)才召得回记忆。pip install pasm-agents 会自动带上框架层,使用本技能无需直接接触它。"
latestVersion "0.4.9" "0.4.11"
2026-09-17T19:21:46.989Z

Fields that differed: license description

FieldBeforeAfter
license null "MIT-0"
description "Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), p null
2026-09-15T17:18:40.266Z

Fields that differed: changelog displayName latestVersion summary

FieldBeforeAfter
changelog "- Added comprehensive SKILL.md documentation detailing core features, usage, and architecture of pasm-npc.\n- Clarified key capabilities: memory with salience-aware eviction, emot "0.4.9 修复(如果你已装过上一版,建议升级):"
displayName "PASM Game NPC Agent" "pasm-npc"
latestVersion "0.4.1" "0.4.9"
summary "Give your game an NPC that remembers players, has moods, and is shaped by player feedback. Persistent memory with salience-aware eviction, emotion-driven replies, stage-unlocked a "Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), p

Correction

If you maintain this extension and believe anything above is inaccurate, request a correction. Corrections are published, and disputed entries are marked as disputed while under review.